![failed to load d3d compile dll d3dcompiler_43.dll failed to load d3d compile dll d3dcompiler_43.dll](https://cdn.windowsreport.com/wp-content/uploads/2016/09/Capture-3.png)
![failed to load d3d compile dll d3dcompiler_43.dll failed to load d3d compile dll d3dcompiler_43.dll](https://www.drivethelife.com/uploadfiles/20170915/d3dcompiler-43-dll-download-for-windows-games.png)
- #Failed to load d3d compile dll d3dcompiler_43.dll how to#
- #Failed to load d3d compile dll d3dcompiler_43.dll full version#
- #Failed to load d3d compile dll d3dcompiler_43.dll install#
- #Failed to load d3d compile dll d3dcompiler_43.dll windows 8#
- #Failed to load d3d compile dll d3dcompiler_43.dll download#
#Failed to load d3d compile dll d3dcompiler_43.dll download#
If you did not download ReShade from here you could try that and then start the game when you are using the default ReShade files and that could tell if it's something with that particular preset or not, of course if you're already using the original 1.00 release from this website this won't really be of much help. Is it a specific preset you are using or did you download the default 1.00 version from here?
#Failed to load d3d compile dll d3dcompiler_43.dll install#
Net and VC++ (2005 to 2015 depending on the game.) so it's highly likely you actually have a up to date DirectX install already but it doesn't hurt to re-install it, it won't overwrite anything if it already exists.Īnyway that's nothing important, check the full redist above (It's from Microsoft directly so it's clean.) and see if that fixes the error though if the web installer already said it was up to date it should already be installed, likely as part of another game setup via one of the digital download clients, Steam primarily but Origin and UPlay have similar systems for these required runtimes. If you use Steam or Origin or UPlay most of the games will actually contain runtime redistributable files for DirectX. (It's a bit different from one runtime to another on how you are allowed to redistribute the files or the installer, for the VC++ runtimes I believe you are only allowed to include the MS installer and not the actual component. With 8.1 Microsoft actually included the new DirectX files by default (D3DCompiler_47.dll primarily, I think it's for D3D11.2 but it might be used in other DX API's too for all I know.) so it seems to be a bit random if components are included with Windows or separated and left to the SDK and then distributed on a per-game basis though the older runtimes are as mentioned still not part of a default Windows install and have to be installed separately.
#Failed to load d3d compile dll d3dcompiler_43.dll windows 8#
Most of the components are up to date with Windows 7 but since this runtime hasn't been updated in a few years (And instead it's now part of the larger Windows SDK and it's DirectX components.) anyways there's a few newer components with Windows 8 and D3D11.x which Microsoft didn't include with the OS so games using these generally have those files in their binary folders and they are not included in the above DirectX install, I believe that it's the D3DCompiler_46.dll primarily. (There's probably a more accurate term for this with the DirectX documentation and it's SDK which is now included with the Windows SDK as a single larger install for developing on Windows.)
#Failed to load d3d compile dll d3dcompiler_43.dll full version#
(Or run the web version which will check and update as required but running the full version doesn't hurt, just that it hasn't been updated since 2010 though the components are still used in newer versions of Windows so it's a good idea to ensure it's been installed.)ĮDIT: I think that by default you only have the "core" of DirectX installed whereas this installs the "add-on" components and subversions such as the various _xx files where "xx" is a number up to I think the newest is 47
![failed to load d3d compile dll d3dcompiler_43.dll failed to load d3d compile dll d3dcompiler_43.dll](https://cdn.windowsreport.com/wp-content/uploads/2017/11/d3dcompiler_43-DLL3.png)
#define D3DCOMPILER_DLL_A "d3dcompiler_43.You could try the full version, my opinion is that it should have been part of Windows by default but for some reason MS decided to leave out some of the additional DirectX component unless you install this.
![failed to load d3d compile dll d3dcompiler_43.dll failed to load d3d compile dll d3dcompiler_43.dll](https://i.ytimg.com/vi/eek2aLPQa4I/maxresdefault.jpg)
This approach has the added benefit that it works with the mingw compiler / QtCreator as well.įirst we declare some required COM interfaces, D3D structures and the D3DCompile() function prototype (ofcourse you can add more functions like D3DCompileFromFile, etc.
#Failed to load d3d compile dll d3dcompiler_43.dll how to#
Here is an example of how to dynamically load the D3DCompiler_xx.dll under DX9 without requiring a newer DXSDK installation which includes the complete D3D10/11 headers/libraries. If you want to compile shaders at runtime without D3DX, you may want to use the D3DCompiler_xx.dll.